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How to Hatch Pets in +1 Assassin Leveling: Verified Sources & Costs

Two verified ways to hatch pets in +1 Assassin Leveling: the pet shop after the tutorial (first pet costs 25) and free quest eggs that hatch into boost pets.

There are two verified ways to hatch pets in +1 Assassin Leveling: buy from the pet shop you reach right after the tutorial, or claim quest rewards, which hand out free eggs. Your first shop pet costs 25 of the currency you earn from early combat, quest eggs cost nothing but a completed quest, and both routes give you a random pet with a percentage boost stat.

How pet hatching works

+1 Assassin Leveling (by creator "+1 on top" on Roblox) advertises hatching as a core system — "Hatch pets for powerful boosts!" — alongside clicking for Strength, unlocking daggers, and rebirthing. That is exactly what hatching delivers: companion pets that add percentage bonuses to your stats. A pet hatched from a quest egg in one recorded first run, a Rice Ball, granted a 5% health boost.

Two things matter about the mechanic itself. First, hatching is instant: a shop purchase resolves into a pet on the spot, and claimed eggs hatch like any other result. Second, results are random. The same source can hand you the same pet over and over — the recorded run produced nothing but Frogs from repeated shop buys ("Only frogs"). You keep everything you hatch; that player ended up holding three Frogs plus two unhatched eggs.

Key art from the Roblox game +1 Assassin Leveling showing a character wielding two daggers amid a purple aura and +1 popups
Key art from +1 Assassin Leveling, the game where hatched pets boost your stats.

The two verified hatch sources

Hatch sourceCost or requirementWhat you get
Pet shop, reachable right after the tutorialCurrency earned from combat; the first pet costs 25, with pricier tiers above itA random pet, granted on the spot
Quest rewardsComplete the associated quest, then claim it — no currency costEggs that hatch into random pets

1. Buy a pet at the shop

  1. Finish the tutorial. The pet-buying spot is available immediately afterward — in the recorded first run, the player went straight there and could browse pets before fighting anything.
  2. Earn 25 starter currency from combat. Attacking waves pays out from the first minutes of play. The recorded player had 20, kept fighting, and announced "I need five more to buy a pet" before earning the difference.
  3. Buy. The purchase turns into a pet immediately — a Frog in the recorded run.
  4. Keep fighting to buy again. Every purchase is a fresh random roll. The recorded run bought repeatedly, got Frogs every time, and ended up with three.

Pricing steps up in tiers from the start: in the recorded run, a second entry beside the 25 pet was priced at 100. The auto-transcribed recording makes exact pairings beyond the first pet uncertain, so read that as proof of tiered pricing rather than a confirmed price list.

2. Claim eggs from quests

Quests track ordinary play — item collection, enemy defeats, and damage goals all appear in the recorded run — and claiming their rewards can hand you eggs at no currency cost. The recorded player claimed one mid-progression ("Quest claim another egg") and quickly held two. The only requirement is finishing the quest attached to the egg; there is nothing to pay. Eggs hatch into pets exactly as shop purchases do: that run's normal egg became a Rice Ball pet with a 5% health boost.

What hatching costs

  • First shop pet: 25 starter currency. This is the concrete entry point, affordable within the first minutes of combat.
  • Higher tiers scale steeply. Pricier entries appear from the start, and late-game pet buying runs into the millions — the recorded player hit a wall where he "can't buy a pet" until reaching a 75-million sum. The garbled transcript makes that exact figure uncertain, so treat it as evidence of the trend, not a verified price.
  • Quest eggs are free. Their only cost is completing the quest that awards them.

One honest caveat: the footage never names the currency. Every price here is in the unnamed money you earn by attacking from the moment the tutorial ends — no specific currency label is confirmed for pet purchases.

What pets you can get

Observed hatch results are a Frog (from repeated shop purchases) and a Rice Ball granting 5% health (from a quest normal egg). Pets carry percentage boost stats like this, which is why the game ties them to progression. These two are samples from a single recorded run, not the full hatchable pool, and no drop rates are established on this page — hatch outcomes are random.

Common hatching issues

  • "I can't afford the first pet yet." Keep attacking. The gap is small at the start — the recorded player needed five more currency on top of his 20 — and early waves pay out quickly.
  • "I keep hatching the same pet." That is normal randomness, not a bug. The recorded run pulled Frogs on every shop purchase and simply kept the three it wanted.
  • "I can't buy a pet late in the game." Expected. Late-game pet purchases are gated behind very large sums (the millions), so keep progressing and return when your income catches up.
  • "Is there a third hatch source?" No other source is verified in the material available — that does not mean none exist, only that the starter shop and quest eggs are the two confirmed ways to hatch.

Once you have hatched a few pets, the next decision is which to keep equipped — the Assassin Leveling best pets guide takes over from there. If you are still working through the opening hours, the Assassin Leveling beginner guide starts from the very beginning.