+1 Assassin Leveling Wiki
Train Strength one click at a time, fight powerful enemies, and unlock progressively stronger daggers. Earn Wins, hatch pets for boosts, rebirth for more power, and keep leveling as your assassin grows stronger.
Game Updates
Fresh Account to World One
The recorded gate-then-buy route from tutorial to the world-one banner.
Finish the tutorial
The shop, quests and training area open right after it
Click through the first enemy waves and beat the first boss
Recorded runs banked about 10 Wins plus item drops
Buy your first Frog pet and stack more
The first pet cost 25 in recorded runs and boosts every later click
Claim quests as they complete
Claims paid strength, damage and egg rewards
Explore the Wiki
Every section has published guides. Pick a gameplay category, or check the code status and tracked game changes.
Progression
Start-to-world-one routes, what levels unlock, and every verified way Strength grows.
Weapons
The dagger rule for every stage: buy the newest unlocked blade and replace it on sight.
Pets
Hatch your first pet and plan each stage's purchase for the biggest passive boost.
Combat
How clicks, Strength and daggers scale your damage, and what each enemy defeat pays.
Competition
What the Wins tally is for and every verified way to earn more of them.
Codes
Check the current code status and what to confirm before trying an advertised code.
Update
Recorded game milestones in one verified timeline.
What is +1 Assassin Leveling?

+1 Assassin Leveling is a Roblox incremental simulation game built around Strength training and combat. Clicking grants +1 Strength, while fighting enemies and leveling up drives the main progression loop.
Players can unlock stronger daggers, earn Wins, hatch pets for boosts, and use rebirths to become stronger. The official description also gives a Strength bonus for playing with friends and highlights leaderboard competition.
Read the Noob-to-Pro GuideDeveloper
+1 on top
Platform
Roblox
Genre
Simulation / Incremental
Created
Sep 24, 2026
Max Players
12
Primary Stat
Strength
Progression
Levels, daggers, pets, rebirths
Competitive Reward
Wins and leaderboards
Latest Guides
How to Get Wins
The two actions observed paying Wins, with the payouts recorded in play.
- Method
- Stage boss clear
- What you do
- Fight through the stage's waves, then defeat the boss
- Observed payout
- 10 Wins
- Method
- Quest claim
- What you do
- Finish a quest, then press its Claim button
- Observed payout
- 20 Wins on one observed claim
- Method
- Double-rewards boost
- What you do
- Claim the double-rewards bonus, then earn Wins
- Observed payout
- Wins doubled while active
| Method | What you do | Observed payout |
|---|---|---|
| Stage boss clear | Fight through the stage's waves, then defeat the boss | 10 Wins |
| Quest claim | Finish a quest, then press its Claim button | 20 Wins on one observed claim |
| Double-rewards boost | Claim the double-rewards bonus, then earn Wins | Wins doubled while active |
Gain Strength Faster
The four verified boosts that raise what every click produces.
Double Strength windows
Quest claims triggered the observed 2x window (2 and 20 minutes seen) — one run doubled 200 million into 400 million by clicking through it.
Friends
+10% Strength for each friend playing with you, the only exact multiplier the game states.
Rebirth
Permanently raises future Strength gain; take it when farming slows, or clear a close stage first.
Pets
Buy pets from the shop (first Frog at 25) and hatch quest eggs — the game advertises powerful boosts without publishing numbers.
Best Pets by Stage
What to buy at each price gate, from the 25 Frog to the 3B ladder.
- 1
Just after the tutorial
Buy a Frog at 25 and keep buying — repeats are normal randomness
- 2
100–250 tier
Buy Zap at 100 for its shock effect; the 250 upgrade is a modest step up
- 3
Any stage
Claim and hatch every quest egg — one hatched a Rice Ball with 5% health
- 4
Millions
Save for the 10M, 75M and 500M gates instead of hatching
How to Hatch Pets
The two verified hatch sources: the post-tutorial shop and free quest eggs.
- 1
Pet shop
Available right after the tutorial; the first pet cost 25 in recorded play
- Earn starter currency from early combat
- Buy — the purchase hatches into a random pet on the spot
- 2
Quest eggs
Quest claims hand out eggs that hatch exactly like shop pets
- Complete item, defeat and damage quests as they track
- Claim rewards as they finish — eggs cost no currency
Which Dagger to Use
One rule covers every stage: the newest unlocked dagger is the best one.
- 1
Keep earning Strength by clicking and leveling
Daggers unlock as you level, so income drives every unlock
- 2
Watch the next dagger's price tag
Affordability is the only real gate — power ordering is fixed
- 3
Buy the moment you can afford it
Idle currency only delays your power curve
- 4
Equip immediately and check the power jump
Each new dagger is stronger than the last by the developer's own ordering
Combat Blockers and Fixes
The three things that stop fights, and the fix recorded play used for each.
A fight area shows a Strength requirement you don't meet
Entry gates check your current power total
Raise Strength with clicks, boosts and friends, then walk in — one run doubled 200M to 400M to clear a 150M gate
Damage stalls on a wave or boss
Your weapon or gear is behind the content
Buy the next stronger dagger immediately and equip your best dropped items
The special attack won't fire
Its trigger conditions aren't documented
Keep clicking — normal attacks clear waves without it
Friend Bonus
The one mechanic that rewards bringing friends along, quantified.
Playing +1 Assassin Leveling with friends grants +10% Strength for each friend — two friends give +20%, three give +30%.
- Nothing to buy or unlock — it's active whenever friends are in your session
- The game states no cap and doesn't publish the exact stacking formula
Frequently Asked Questions
Short answers to what players ask most, with links to the full guides.
Ready to Train Your Assassin?
Explore verified game basics and progression topics before jumping into the next training run.
